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Super Jangle 64: Difference between revisions
Super Jangle 64
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====<big><u>Characters</u></big>==== | ====<big><u>Characters</u></big>==== | ||
[[File:Poster_(Transparent_Version).png|700px|center|An image of 1% of all playable characters in the game.]] | [[File:Poster_(Transparent_Version).png|700px|center|An image of 1% of all playable characters in the game.]] | ||
[[File:EVERYONE.png|center|700px|link=https://youtu.be/74BzSTQCl_c?si=MYukheZBvHVUtNwK&t=10]]There will never be a list of every character (or even every playable character, every boss, every enemy, every location, every item, every song etc.) in | [[File:EVERYONE.png|center|700px|link=https://youtu.be/74BzSTQCl_c?si=MYukheZBvHVUtNwK&t=10]]There will never be a list of every character (or even every playable character, every boss, every enemy, every location, every item, every song etc.) in ''Super Jangle 64'' since not only is creating a list impossible for this wiki due to the amount of memory needed to withhold a list that massive but it would also be impossible to do so on any website ever created. Due to every single fictional character in history being involved in ''Super Jangle 64'', it would take practically an infinite amount of time to create a proper and accurate list of every character in the game. | ||
What | What ''Super Jangle 64'' shows us is that some things will forever be impossible, unsolvable, and unobtainable. ''Super Jangle 64''<nowiki/>'s character roster shows us that we as humans can never achieve everything and that some things will always be out of reach. ''Super Jangle 64'' showcases that no amount of money, resources, nor love can help you achieve some things and a list of every character in ''Super Jangle 64'' is a true reminder that we are nothing more than animals living in a small vacant planet with no understanding of our own reality. | ||
So is that it? Do we give up? NO! We as humans will never be able to create a list of every character nor every boss, enemy, playable character, location, item, song etc. in ''Super Jangle 64'' but we can sure as hell try. We can test our limits and test our boundaries to see how close we can come to achieving the unachievable. That is what being human is all about. | So is that it? Do we give up? NO! We as humans will never be able to create a list of every character; nor every boss, enemy, playable character, location, item, song etc. in ''Super Jangle 64'' but we can sure as hell try. We can test our limits and test our boundaries to see how close we can come to achieving the unachievable. That is what being human is all about. | ||
'''A signature here is a signature for humanity''' | '''A signature here is a signature for humanity''' | ||
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#NikusaGooner69420 | #NikusaGooner69420 | ||
===== <big><u>Plot</u></big> ===== | |||
<tabber> | |||
|-|Main Info= | |||
{{Under Construction}} | |||
</tabber> | |||
Since ''Super Jangle 64'' is the longest story and narrative ever written, it will be completely impossible to actually explain and write the entire story on this page, or on any website ever. The game is so massive and long, that no one can even provide a list of the amount of chapters or acts in the game since the ''Super Jangle 64'' contains over an utter oblivion amount of chapters (the exact number is so fucking massive that no form of technology ever created can even write the entire number down so instead, this wiki just uses fancy sounding shit like "utter oblivion" to get the point across.) The best way to actually layout the plot and structure of this game in the most comprehensible manner possible for mere mortals like you all is to divide and categorize the game's plot into specific sections known as "Nodes." Nodes basically act like ultra-mega-hyper-etc. chapters/acts/sagas within the game itself. Each Node is around 999999999999999999999999999999999999999999999999999999<sup>999999</sup> chapters long. Since the game is currently in development and will not be fully released until far future, many aspects regarding the game's structure, plot, and detail about the Nodes is always suspected to change. | |||
So far, ''Super Jangle 64'' contains three confirmed Nodes but the developers are thinking that it may be fully seven in total to match both ''Mother 3''<nowiki/>'s and ''Deltarune''<nowiki/>'s chapter amount (although Mother 3 has officially eight chapters, chapter six is fully none-playable and extremely fucking quick so it doesn't count.) Furthermore, since the game also acts as a huge parody and homage to ''Mother 3'' and ''Deltarune'', the chapter amount is also thematically significant to ''Super Jangle 64''<nowiki/>'s overarching story. Specifically with ''Mother 3''<nowiki/>'s inspirations, the story of ''Super Jangle 64'' is ultimately based around ''Mother 3''<nowiki/>'s structure. For example, in ''Mother 3'', chapters one through three are all about multiple perspectives and act as the first part of the entire game with it being about an ensemble cast of characters throughout the setting with their own personal journeys. Ultimately, the setting of the Nowhere Islands is the true "main character" of ''Mother 3''<nowiki/>'s chapters one to three as it's all about how the setting changes throughout the three chapters and how each character copes and handles with such changes. This is the exact same thing that happens in ''Super Jangle 64'', with Nodes 1 - 3 being about the Omniverse itself and how all fictional characters cope and handle with all the crazy shit that happens from the beginning of the game to the end of Node 3. Afterwards, just like how chapter four of ''Mother 3'' finally introduces Lucas as the main character and it focuses on a more singular perspective, the same goes with ''Super Jangle 64''. In Node 4, 75% of all fictional characters are fucking dead at that point and it all leads to Jangle to end what all the other fictional characters beforehand started since Node 1. Basically, only Node 1 - 3 are true crossovers with over 999,999,999,999,999+ playable characters, while every Node afterwards focuses mostly on original characters with like only some playable characters. | |||
As the game is the largest crossover EVER, ''Super Jangle 64'' is also a "retelling" of all fiction starting off in the 2000s. Basically, if you want to know the plot and story structure of SU, you simply just have to know the "[[Omniverse/Omnichronology|Omnichronology of the Omniverse]]" after Emanation ❷; with the game specifically starting with Emanation ❸. As a whole, each Node is simply just the playable version of each Emanation post-Emanation ❷. As such, the story structure and plot outline of ''Super Jangle 64'' goes like: | |||
<div class="mw-collapsible mw-collapsed"> | |||
*<span style="color: black; font-family: Merriweather; font-size: 200%;">Node <big>①</big></span> | |||
**<span style="margin-left: 20px;">'''<big>[[File:White Book.png|46x46px|link=]] <span style="text-shadow: 1px 2px 9px black;font-family: Cinzel;">{{color|white|The Light Prognosticus ''~''}}</span> <span style="background:linear-gradient(#FF5C01 25%, Red 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;font-family: Mario;">Mario</span> <span style="background:linear-gradient(White 25%, #0EA6F2); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;font-family: Mario;"><small>&</small></span> <span style="background:linear-gradient(Limegreen 25%, Green); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;font-family: Mario;">Luigi</span><small>''{{color|white|™}}''</small> <span style="text-shadow: 1px 2px 9px black;font-family:Jost;">{{color|white|''what will you do at the end of the world? are you busy? will you save us?''}}</span></big>'''</span> | |||
**<span style="margin-left: 10px;">[[File:00s.png|75px|link=]]</span> | |||
*<span style="color: black; font-family: Merriweather; font-size: 200%;">Node <big>②</big></span> | |||
**<span style="margin-left: 20px;">'''<big>[[File:Black Book.png|46x46px|link=]] <span style="text-shadow: 1px 2px 9px white;font-family: Cinzel;">{{color|black|The Dark Prognosticus ''~''}}</span> <span style="background:linear-gradient(Yellow 25%, Orange 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;font-family: Mario;">Wario</span> <span style="background:linear-gradient(Orange 25%, #ff7200); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;font-family: Mario;"><small>&</small></span> <span style="background:linear-gradient(#8b1dc4 25%, Indigo 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;font-family: Mario;">Waluigi</span><small>''™''</small> <span style="text-shadow: 1px 2px 9px white;font-family:Jost;">{{color|black|''what will you do at the end of the world? may i see you, once again?''}}</span></big>'''</span> | |||
**<div align="left" style="margin-left: 22px; padding: 10px; border-radius: 10px 10px; border:solid 3px #613AF9; background-color: #F3F3F3; width: 30%; font-family:Cinzel; color: black;">[[File:Logo.png|58px|link=|left]] Old Testament:<br> <span style="font-family:Comic Sans MS;">Pre-Hype Era</span></div><br> | |||
**<span style="margin-left: 25px;">[[File:The Great Crossover Divide Title.webp|150px|link=]] '''<span style="background-image:linear-gradient(180deg,dimgray,black); -webkit-background-clip: text; -webkit-text-fill-color:white; -webkit-text-stroke: 2px transparent">(''Franchise'')</span>'''</span> | |||
*<span style="color: black; font-family: Merriweather; font-size: 200%;">Node <big>③</big></span> | |||
**<div align="left" style="margin-left: 22px; padding: 10px; border-radius: 10px 10px; border:solid 3px #7FB787; background-color: White; width: 30%; font-family:Cinzel; color: black;">[[File:__tiat_siba_ignareo_shuumatsu_nani_shitemasu_ka_drawn_by_ue__c37c0683880792349929c8be8c4f6571.png|45px|link=|left]] New Testament:<br> <span style="font-family:Papyrus;">Post-Hype Era</span></div><br> | |||
*<span style="color: black; font-family: Merriweather; font-size: 200%;">Node <big>④</big></span> | |||
<blockquote>''In the dead of night, as the streetlights lit in a silent motion, lays: Jangle's house. He is sound asleep when suddenly in one swift motion, his entire hentai shrine mysteriously vanishes in the hands of an unknown thief. Eventually he awakens, realizes, cries, and cums before gaining the strength to step outside for the first time in his incel chud life to goon the adventure of his lifetime to bring the robber to justice (whoever they fucking are.) He yanks a lever underneath his bed to fling himself out of his house, which forms a hole on his door, which marks the end of the story shown on the intro and begins the game.'' | |||
''After he experiences a photorealistic portrayal of a panic attack after witnessing the world beyond his house for the first time in 12 years, he encounters a friendly turtle fishing on a rock named [[Cecil Turtle]], who gives him proper advice and instructions to not just him but to [[You|the player]] on how to play the game. After like two minutes of convincing tutorial dialogue, he suddenly kicks Jangle in the balls and gives a brief monologue about his "intense, carnal" desire to kill and eat him. Cecil is then just promptly scooted off by a motherly CRACK addict by the name of [[Crack Miser]], who calls Cecil a "motherfucking cocksucking piece of shit" and takes Jangle to his super secreted hideout shed in the Colombian rainforest to smoke weed and crack and also to teach the player more about the basic controls of the game. Here, he basically teaches everything you need to know about the game and thus...'' | |||
''After lighting up one CRACK too many (which ironically restores your HP in-game), Crack Miser slips on his dick and falls down a flight of stairs. Upon going down the stairs out of concern, Jangle soon discovers that Crack Miser is actually a DEA enforcer under the name of [[Hank Schrader]] wearing a weird Snow Miser skinwalker suit. Knowing full well he's been duped, Jangle immediately attempts to flee but is thwarted by Hank when he catches him in a net in order to confiscate his CRACK. He later admits to being an agent of "Dotar Surk", an unidentifiable, eldritch massive cosmic god beyond human comprehension that they view as "benevolent" but only because if he's going to fucking destroy all of reality in a fit of rage if they fight against him. Before dying at the hands of Jangle, Hank warns him that he won't survive out in the wild and that this "won't get him his hentai back", which is something he knows for some reason lmao.'' | |||
''Jangle finds the actual Snow Miser in an outhouse not too far from the shed, bound and gagged by Hank. The player has either the option to free him or end his suffering. Freeing him will make you lose 9000000000000 points so the game heavily insists you end him.''</blockquote> | |||
</div> | |||
==<big>Soundtrack and Music</big>== | ==<big>Soundtrack and Music</big>== | ||
<center>The music in Super Jangle 64 includes most—if not, all—songs ever archived in human history. It consists of as many songs imaginable that have already been released and as many new and original songs unimaginable. The soundtrack is so gigantic and incomprehensible, it makes the entire soundtracks of games like ''Super Smash Bros. Ultimate'' and ''Fortnite'' look like amateurs. Much like many modern games, music can be collected as a collectable throughout the game and its story via various methods, and listened to in the game using the music menu. Similar to the ''Grand Theft Auto'' games, various songs appear in the radio when players drive any form of vehicle that has a radio built in.</center> | <center>The music in Super Jangle 64 includes most—if not, all—songs ever archived in human history. It consists of as many songs imaginable that have already been released and as many new and original songs unimaginable. The soundtrack is so gigantic and incomprehensible, it makes the entire soundtracks of games like ''Super Smash Bros. Ultimate'' and ''Fortnite'' look like amateurs. Much like many modern games, music can be collected as a collectable throughout the game and its story via various methods, and listened to in the game using the music menu. Similar to the ''Grand Theft Auto'' games, various songs appear in the radio when players drive any form of vehicle that has a radio built in.</center> | ||
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*There's a sex scene where [[Hiei]] and [[Shouko Nishimiya|Shouko]] have sex but you have to unlock it by beating the hardest bonus stage in the game, after that you can see them doing it as long as you want. Their 3D Polygons are super smexy. There's also a scene where Jangle fucks a cactus because he thought it was a giant penis. | *There's a sex scene where [[Hiei]] and [[Shouko Nishimiya|Shouko]] have sex but you have to unlock it by beating the hardest bonus stage in the game, after that you can see them doing it as long as you want. Their 3D Polygons are super smexy. There's also a scene where Jangle fucks a cactus because he thought it was a giant penis. | ||
*[[File:❓.wav]] | *[[File:❓.wav]] | ||
[[Category:Beyond all categories]] | [[Category:Beyond all categories]] | ||
Revision as of 02:52, 22 October 2026


