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{{Music|Before_It's_Too_Late.mp3|Before It's Too Late|Unnamed_.jpg|4=true|5=true|bg=#D60262}} | |||
{{Game | {{Game | ||
|color1 = | |font=Josefin Sans | ||
|color2 = # | |color1 = Black | ||
|color3 = # | |color2 = #262626 | ||
|title = | |color3 = #262626 | ||
|image =[[File:Super Jangle 64.jpg| | |title = [[File:SJ64.png|300px|link=]] | ||
|image =[[File:Super Jangle 64.jpg|Super Jangle 64|300px]] | |||
|developer = [https://youtu.be/74BzSTQCl_c?si=MYukheZBvHVUtNwK&t=10 <big>'''''{{color|white|<u>EVERYONE!</u>}}'''''] | |developer = [https://youtu.be/74BzSTQCl_c?si=MYukheZBvHVUtNwK&t=10 <big>'''''{{color|white|<u>EVERYONE!</u>}}'''''] | ||
|publisher = [https://youtu.be/74BzSTQCl_c?si=MYukheZBvHVUtNwK&t=10 <big>'''''{{color|white|<u>EVERYONE!</u>}}'''''] | |publisher = [https://youtu.be/74BzSTQCl_c?si=MYukheZBvHVUtNwK&t=10 <big>'''''{{color|white|<u>EVERYONE!</u>}}'''''] | ||
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|storage = 999,999,999,999,999 QB <small>(Quettabytes)</small> | |storage = 999,999,999,999,999 QB <small>(Quettabytes)</small> | ||
|cost =ย <small>est.</small> $999,999,999,999,999 Morbillion ย | |cost =ย <small>est.</small> $999,999,999,999,999 Morbillion ย | ||
}}Ey, Jim? Y'know that game | }}{{Quote|''Ey, Jim? Y'know that game Super Jangle 64? Yeah I reckon it's time that we uhhh talk about it. It is the main subject for this article, anywho.''|<big>'''Dave'''</big>}} | ||
ย | {{Quote|''Wha, Dave? You wan' me to explain all of SJ64 to ya? Alright then, here goes nothin'. Err [[File:SJ64.png|100px|link=]] is ermmm... it's uhh, it's a game m'kay? It's uhhhh... it's a game and uhhh not a show or uh movie and uhhhh it's unfinished as fuck so y'all can all just scurry off okei? goon, git, git! GIT MOTHERFUCKER I HAVE A SEMI-AUTOMATIC RIFLE AHHHHHHHHHHHHHHHHHHHHHH AHHHHHHHHHH AHHHHHH''|<big>'''Jim'''</big>}}'''Super Jangle 64''' is the ultimate video game in the entirety of all existences and none-existences; and the sacred unholy scripture of the <span style="text-shadow: 1px 2px 9px white;"><span style="color:black;font-family:Papyrus;">'''Dark Prognosticus'''</span></span> written by [[File:Influxator.gif|link=https://skullgirlz.wiki/images/1/10/Dark_Prognosticus.mp4]]. It is an upcumming episodic mixed-genre open-world action-adventure role-playing platformer crossover video game developed and published by the [[File:Newwenmanicompany.png|25px|link=]] '''<span style="background:linear-gradient(90deg,#15926f,#d0ffea); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Newwenmani</span> <span style="background:linear-gradient(90deg,blue,navy,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Company</span>''' with the help and aid of every single damn video game company ever to exist (real life and fanon.) Originally conceived and dubbed in early production under the codename <code>Project W Noah</code> as a simple sequel to the SNES game ''46 Elgnaj Repus'', the project's development spanned several decades; from a profound RPG for the PlayStation 1 and Nintendo 64 with a budget of $882 million, to it eventually developing into a much larger and grander storyline that spans multiple decades of groundbreaking and existential themes of pure beauty and tragedy. As such, it is considered the video game of all time! Written and directed by multilingual authors, philosophers, and schizophrenic domestic terrorists: <b style="background:linear-gradient(120deg,yellow,#afb853);-webkit-background-clip:text;font-family:Arial Black;-webkit-text-stroke:5px transparent;">{{color|#523814|<u>KMJ-081</u>}}</b>, <b style="background:linear-gradient(120deg,gold,#875309);-webkit-background-clip:text;font-family:Arial Black;-webkit-text-stroke:5px transparent;">[[User:Ozzie T. Floridian|{{color|indigo|<u>Ozzie2009</u>}}]]</b>, and <b style="background:linear-gradient(120deg,limegreen,green);-webkit-background-clip:text;font-family:Arial Black;-webkit-text-stroke:5px transparent;">[[User:Dung Eater|{{color|#253d25|<u>The Loathsome Dung Eater</u>}}]]</b>, the game is most notably known for being set to be the final video game EVER made and the single most <s>autistic</s> biggest, ambitious, outstanding, and greatest fictional crossover and work of fiction ever conceived by sapient thought, with over ฮฉ franchises, including all works of fiction, mythology, and all original settings throughout human history, crossing over for one last gigantic overarching multi-narrative of all lifetime. It is also set to be the longest work of art and fiction ever created and written; with the gameโs entire script surpassing ''The Loud House: Revamped'' in its word count by 999,999,999,999,999,999<sup>999,999,999,999,999</sup>x (times) and making the laughable puny fanfic look like an amateur. Overall, the story is both a celebration and deconstruction of all fiction + fanfictions. ย | ||
Wha, Dave? You wan' me to explain all of | |||
ย | |||
Err | |||
''' | |||
Taking place in the entire god damn motherfucking [[Omniverse]], the aggregate of all fiction, the setting contains all settings. As such within its first glance, the story itself begins as a typical run of the mill heroic crossover, featuring many of your beloved fictional characters, trying to save all realities from an original nihilistic and evil antagonistic faction led by the elusive Cecil Turtle; similar to the very commonly stagnant and generic good vs evil narratives represented by people such as J. R. R. Tolkien, George Lucas, Tetsuya Nomura, Iginio Straffi, etc. Though, that slowly starts to become ever less true as the narrative continues. The setting in truth, is much more complex, grandiose, cruel, bizarre, and surreal. All multiverses in the end, live in constant conflict. All realities are simply stuck in a state of total conflict with hostile inter-dimensional metaphysical races from the Omniversal void. There are effectively no truly benevolent or malevolent gods or entities in the Omniverse, only multiple sides trying desperately to eradicate one another. In the long run, our heroes cannot hope to defeat their enemies, so in the end, our heroes aren't really fighting for a brighter future but "fight for their right for peace, even if it's only for a little longer." Ultimately, through constant sacrifice and toil, our heroes simply delay the inevitable end of all life. But that's not all! The game doesn't just focus on all heroes; it's a story told through other perspectives. With the narrativeโs multi-perspective structure, it ensures that moments of triumph for one side turns into horror when retold from another faction's viewpoint. A โliberationโ becomes an invasion and a โpreemptive strikeโ becomes an unforgivable genocide. Characters are written not as embodiments of good or evil, but instead, as just people warped by their own ideological believes, morals, fears, faults, loyalties, and survival instincts, often performing monstrous acts while sincerely believing they are preventing a greater catastrophe. Each faction is the primary antagonist of the other ones simultaneously, creating a narrative feedback loop of escalation where no side can de-escalate. As viewers slowly learn more about the nonsense that happens in the Omniverse, they are forced into the uncomfortable role of narrative judge, having to weigh each character's actions and decisions to decide what side, if any, deserves to be called โright,โ fully aware that such a judgment may say more about the audienceโs own values than about the characters themselves. | Taking place in the entire god damn motherfucking [[Omniverse]], the aggregate of all fiction, the setting contains all settings. As such within its first glance, the story itself begins as a typical run of the mill heroic crossover, featuring many of your beloved fictional characters, trying to save all realities from an original nihilistic and evil antagonistic faction led by the elusive Cecil Turtle; similar to the very commonly stagnant and generic good vs evil narratives represented by people such as J. R. R. Tolkien, George Lucas, Tetsuya Nomura, Iginio Straffi, etc. Though, that slowly starts to become ever less true as the narrative continues. The setting in truth, is much more complex, grandiose, cruel, bizarre, and surreal. All multiverses in the end, live in constant conflict. All realities are simply stuck in a state of total conflict with hostile inter-dimensional metaphysical races from the Omniversal void. There are effectively no truly benevolent or malevolent gods or entities in the Omniverse, only multiple sides trying desperately to eradicate one another. In the long run, our heroes cannot hope to defeat their enemies, so in the end, our heroes aren't really fighting for a brighter future but "fight for their right for peace, even if it's only for a little longer." Ultimately, through constant sacrifice and toil, our heroes simply delay the inevitable end of all life. But that's not all! The game doesn't just focus on all heroes; it's a story told through other perspectives. With the narrativeโs multi-perspective structure, it ensures that moments of triumph for one side turns into horror when retold from another faction's viewpoint. A โliberationโ becomes an invasion and a โpreemptive strikeโ becomes an unforgivable genocide. Characters are written not as embodiments of good or evil, but instead, as just people warped by their own ideological believes, morals, fears, faults, loyalties, and survival instincts, often performing monstrous acts while sincerely believing they are preventing a greater catastrophe. Each faction is the primary antagonist of the other ones simultaneously, creating a narrative feedback loop of escalation where no side can de-escalate. As viewers slowly learn more about the nonsense that happens in the Omniverse, they are forced into the uncomfortable role of narrative judge, having to weigh each character's actions and decisions to decide what side, if any, deserves to be called โright,โ fully aware that such a judgment may say more about the audienceโs own values than about the characters themselves. | ||
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The game is scheduled to be released in 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 <small>AD</small> (10^106 <small>AD</small>, or 10 Quattuortrigintillion <small>AD</small>) during the heat death of the universe. Although, many people believe and have sworn that the game had already been released throughout the late 90s up to the 2000s with the game receiving mixed reviews from critics and audiences alike for its shady marketing and development, but engaging and tremendous gameplay, surreal experience, and groundbreaking storyline with the story itself having been the subject of extensive analysis for its existential and profound themes. As well for its literary devices and heavy usage of satirization. Influences said to have been included (but were not limited to) were the Abrahamic religions, Hinduism, Buddhism, Qigong, philology, philosophy, classical mythology, Norse mythology, Gnosticism, Zoroastrianism, Confucianism, Shintล, Taoism, and countless fictional precursors. The game was nominated for a Scammy, but it did not win the award due to lacking any evidence of the game existing outside of widespread anecdotal rumors, and some strange incidents that nobody could connect to the game without knowledge of who played it. Scientists are still convinced that the game was a mass hallucination brought upon by [[God]] as punishment for destroying the psyche of [[Christian Weston Chandler|Chris Chan]] and plunging the timeline into darkness. | The game is scheduled to be released in 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 <small>AD</small> (10^106 <small>AD</small>, or 10 Quattuortrigintillion <small>AD</small>) during the heat death of the universe. Although, many people believe and have sworn that the game had already been released throughout the late 90s up to the 2000s with the game receiving mixed reviews from critics and audiences alike for its shady marketing and development, but engaging and tremendous gameplay, surreal experience, and groundbreaking storyline with the story itself having been the subject of extensive analysis for its existential and profound themes. As well for its literary devices and heavy usage of satirization. Influences said to have been included (but were not limited to) were the Abrahamic religions, Hinduism, Buddhism, Qigong, philology, philosophy, classical mythology, Norse mythology, Gnosticism, Zoroastrianism, Confucianism, Shintล, Taoism, and countless fictional precursors. The game was nominated for a Scammy, but it did not win the award due to lacking any evidence of the game existing outside of widespread anecdotal rumors, and some strange incidents that nobody could connect to the game without knowledge of who played it. Scientists are still convinced that the game was a mass hallucination brought upon by [[God]] as punishment for destroying the psyche of [[Christian Weston Chandler|Chris Chan]] and plunging the timeline into darkness. | ||
ย | __TOC__ | ||
==< | ===<div style="position:relative;background:#becadd;padding:0;margin:45px 0 35px 0;height:12px;border:0;"><span style="position:relative;display:inline-block;margin-left:25px;top:-32px;padding:0 20px 10px 20px;font-family:Josefin Sans;font-size:58px;font-weight:900;font-style:italic;line-height:1;letter-spacing:1px;color:#d52c69;z-index:3;transform:rotate(-7deg);"><span style="position:absolute;left:0;right:0;top:-10px;height:75px;background:#fafafa;transform:rotate(0deg);z-index:-2;"></span><span style="position:absolute;left:-5px;right:-5px;top:-5px;height:75px;background:#dee2e8;transform:rotate(0deg);z-index:-1;"></span>Gameplay</span></div>=== | ||
[[File:F1d440mmxofh3.jpg|alt=The open world gameplay with Jangle as the playable character.|thumb|249x249px|The open world gameplay with Jangle as the playable character.]]Super Jangle 64 is a 3D open world action mixed-genre role-playing video game that is half platformer and half turned based combat with occasional 2D gameplay sections. The game contains the largest open world of all time, exceeding the pitiful size of ''Grand Theft Auto VI's'' pathetic world 99x (times). Players complete various objectives in order to progress through the story. In the game, the player controls over 16,000+ including a sad virgin chud [[Jax|who's somehow still better than their canon counterpart]]. The player can switch between any of the available playable characters at any time, similar to ''Grand Theft Auto V'' or ''Grand Theft Auto VI'', with the only exception being when the player is actively engaged in combat and the character they want to switch to is not in the same fight. When traversing the various open worlds, they all feature real-time, fast-paced 3D โstylishโ action role-playing platforming gameplay, set in a default third-person perspective but players can switch to first person if so desired. The overall mode prioritizes exploration and platforming. It includes components similar to those found in ''Kingdom Hearts'' games, ''Dark Souls'' games, ''Bloodborne'', ''Sekiro: Shadows Die Twice'', the ''Final Fantasy VII'' remake trilogy, and the ''Devil May Cry'' series. Players can freely explore multiple dimensions and its hundreds of universes. The open world is explored by foot but also allows the use of vehicles or mounts as a primary mode of transportation, similar to ''Grand Theft Auto'' and ''Red Dead Redemption''. However, players can use fast travel outside of combat. Aside from central areas, the game features extensive optional regions, including many hidden dungeons where players can fight mini-bosses and gather helpful items. Billions of checkpoints are located throughout the game. In these places, the party can enter camp mode, where everyone can relax. These checkpoints are also the specific coordinates that one can travel to using fast travel. Upon death, players respawn at the checkpoint they last interacted with. Alternatively, they may choose to respawn at specific locations highlighted by traditional checkpoints provided they died nearby, which are usually found in boss encounters or long dungeons. Combat Mode is triggered when interacting with specific enemies and or bosses throughout the game which basically turns those battles into turned-base combat with real-time elements and quick time events.[[File:Jangle.webp|thumb|the main playable virgin.|355x355px]]There are also side-scrolling platformer sections similar in-vain to the fan-game ''Mushroom Kingdom Fusion'' but much more expanded. The player enters "Level Mode" when entering a level which all are scattered all across the open world. The levels in question feature a modified Mario-style design characterized by their difficulty and overall progression. Just like regular gameplay, characters can change their moveset to be utterly different from their base ones. For example, Marioโs default moveset can be changed with equipment to resemble that of Mega Man or King Dedede. Some levels are so massive they become their own Metroidvania-style levels. | |||
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[[File:F1d440mmxofh3.jpg|alt=The open world gameplay with Jangle as the playable character.|thumb|249x249px|The open world gameplay with Jangle as the playable character.]] | |||
The overall combat features a tradition turned based battle system. On each characterโs turn, the player can select a whole variety of options like items, attacks, or spend accumulated ATB to use ranged attacks. Ranged attacks are aimed freely, similar to a third-person shooter. When using a Skill, a quick-time event can be completed for enhanced effects. During enemy turns the player can dodge, parry, or jump over attacks in real-time to avoid damage. Similar to World Map Mode, parrying is way more difficult than dodging, but it provides the opportunity to counterattack, and if playing a Science-type character, it provides ATB. Sometimes, when enemies attack, players are also put into a heart-shaped soul in a fixed area. When this specific enemy attack begins, the game becomes a bullet hell where the player must avoid attacks unleashed by the opposing enemy. Combat Mode ends when either side has no remaining combatants or when the player decides to flee the battlefield. If certain instances are met, players can also spare enemies which also ends the battle. Furthermore, a stamina system allows players to "break" enemies, temporarily stunning them for massive amounts of damage. As the story progresses, the game introduces new attacks and parries, including โspecial attacks,โ โspecial counters,โ and โspecial skills,โ all of which deal devastating damage. The use of special attacks is monitored by a gauge shared by each character. It will slowly fill up when the party uses skills in combat. The party and enemies can also apply various status effects on each other, boosting or impairing either side's combat efficiency. Some enemies have weak points that can be targeted or may be vulnerable to certain elemental attacks. Combat with enemies can be within melee or from a distance using ranged weapons. Enemy attacks can be dodged, blocked, or parried. Spells allow players to enhance their weapons, fight enemies from afar, and restore lost HP (health points.) The party can only memorize a limited amount of these spells using BP (badge points) within the gameplay, which can be cast using a staff, wands, or seals. Weapons can be improved using weapon improvement objects. Aside from direct combat, stealth mechanics can be used to avoid enemies or allow the targeting of foes with critical hits while hidden. Specific moves and skills may be more effective when used under certain conditions, e.g., dealing more damage when the enemy is hit from behind. Some skills can also be used in a specific order for special effects: the Break/Topple/Daze/Burst series will drop items and remove an enemyโs enraged status if present. In contrast, the Break/Topple/Launch/Smash series will do significant damage. Once ATB (active time battle) is filled in combat, the player can halt the action and use special abilities such as magic, items, and or special moves. The player can assign these special abilities to shortcut buttons, enabling them to play in real time without pausing. Each ability has its own ATB cost. Similar to ''[[Persona PP]]'', the game has a fart option where if you pull the L2 shoulder trigger, only some characters like Jangle will fart like [[Incredible Gassy]]. That's it. It serves no practical reason whatsoever. Which DeviantArt user added this option?[[File:E03bf6c390c241d9d18cd1c1f7de246b.jpg|alt=A screenshot of Martlet in the game as she is another playable character.|thumb|243x243px|A screenshot of Martlet in the game as she is another playable character.]] | The overall combat features a tradition turned based battle system. On each characterโs turn, the player can select a whole variety of options like items, attacks, or spend accumulated ATB to use ranged attacks. Ranged attacks are aimed freely, similar to a third-person shooter. When using a Skill, a quick-time event can be completed for enhanced effects. During enemy turns the player can dodge, parry, or jump over attacks in real-time to avoid damage. Similar to World Map Mode, parrying is way more difficult than dodging, but it provides the opportunity to counterattack, and if playing a Science-type character, it provides ATB. Sometimes, when enemies attack, players are also put into a heart-shaped soul in a fixed area. When this specific enemy attack begins, the game becomes a bullet hell where the player must avoid attacks unleashed by the opposing enemy. Combat Mode ends when either side has no remaining combatants or when the player decides to flee the battlefield. If certain instances are met, players can also spare enemies which also ends the battle. Furthermore, a stamina system allows players to "break" enemies, temporarily stunning them for massive amounts of damage. As the story progresses, the game introduces new attacks and parries, including โspecial attacks,โ โspecial counters,โ and โspecial skills,โ all of which deal devastating damage. The use of special attacks is monitored by a gauge shared by each character. It will slowly fill up when the party uses skills in combat. The party and enemies can also apply various status effects on each other, boosting or impairing either side's combat efficiency. Some enemies have weak points that can be targeted or may be vulnerable to certain elemental attacks. Combat with enemies can be within melee or from a distance using ranged weapons. Enemy attacks can be dodged, blocked, or parried. Spells allow players to enhance their weapons, fight enemies from afar, and restore lost HP (health points.) The party can only memorize a limited amount of these spells using BP (badge points) within the gameplay, which can be cast using a staff, wands, or seals. Weapons can be improved using weapon improvement objects. Aside from direct combat, stealth mechanics can be used to avoid enemies or allow the targeting of foes with critical hits while hidden. Specific moves and skills may be more effective when used under certain conditions, e.g., dealing more damage when the enemy is hit from behind. Some skills can also be used in a specific order for special effects: the Break/Topple/Daze/Burst series will drop items and remove an enemyโs enraged status if present. In contrast, the Break/Topple/Launch/Smash series will do significant damage. Once ATB (active time battle) is filled in combat, the player can halt the action and use special abilities such as magic, items, and or special moves. The player can assign these special abilities to shortcut buttons, enabling them to play in real time without pausing. Each ability has its own ATB cost. Similar to ''[[Persona PP]]'', the game has a fart option where if you pull the L2 shoulder trigger, only some characters like Jangle will fart like [[Incredible Gassy]]. That's it. It serves no practical reason whatsoever. Which DeviantArt user added this option?[[File:E03bf6c390c241d9d18cd1c1f7de246b.jpg|alt=A screenshot of Martlet in the game as she is another playable character.|thumb|243x243px|A screenshot of Martlet in the game as she is another playable character.]] | ||
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==<big>Soundtrack and Music</big>== | ==<big>Soundtrack and Music</big>== | ||
<center>The music in | <center>The music in Super Jangle 64 includes mostโif not, allโsongs ever archived in human history. It consists of as many songs imaginable that have already been released and as many new and original songs unimaginable. The soundtrack is so gigantic and incomprehensible, it makes the entire soundtracks of games like ''Super Smash Bros. Ultimate'' and ''Fortnite'' look like amateurs. Much like many modern games, music can be collected as a collectable throughout the game and its story via various methods, and listened to in the game using the music menu. Similar to the ''Grand Theft Auto'' games, various songs appear in the radio when players drive any form of vehicle that has a radio built in.</center> | ||
{| class="rosewood sortable" width="97%" align="center" border="1" cellpadding="1" cellspacing="1" style="text=align; background-color: #002147; border: 01px solid #002147; color:white; border-radius:0px; text-align:center;" " | {| class="rosewood sortable" width="97%" align="center" border="1" cellpadding="1" cellspacing="1" style="text=align; background-color: #002147; border: 01px solid #002147; color:white; border-radius:0px; text-align:center;" " | ||
|- style="background-color: #6050DC; color: white" | |- style="background-color: #6050DC; color: white" | ||
| Line 269: | Line 251: | ||
! width="15%" |Artist(s) | ! width="15%" |Artist(s) | ||
! width="03%" |Duration | ! width="03%" |Duration | ||
|- | |||
|โช '''Night on Bald Mountain''' | |||
|[[File:Mussorgsky - Night on Bald Mountain (Ocarina of Time Soundfont).mp3]] | |||
|Cover | |||
|''Night on Bald Mountain'' | |||
|Modest Mussorgsky | |||
|Modest Mussorgsky | |||
|10:08 | |||
|- | |||
|โช '''The Chain''' | |||
|[[File:Fleetwood Mac - The Chain (64 Soundfont).wav]] | |||
|Cover | |||
|''Rumors'' | |||
|Lindsey Buckingham โข Mick Fleetwood โข Christine McVie โข John McVie โข Stevie Nicks | |||
|Fleetwood Mac | |||
|03:36 | |||
|- | |||
|โช '''A Horse with no Name''' | |||
|[[File:America - A Horse With No Name (Nintendo 64 Soundfont).wav]] | |||
|Cover | |||
|''America'' | |||
|Dewey Bunnell | |||
|America | |||
|04:10 | |||
|- | |- | ||
|โช '''Praya Dubia''' | |โช '''Praya Dubia''' | ||
|[[File:Super Jangle 64 OST - Praya Dubia (Underwater Theme).mp3]] | |[[File:Super Jangle 64 OST - Praya Dubia (Underwater Theme).mp3]] | ||
|Original | |Original | ||
| | |Super Jangle 64 | ||
|Ozzie T. Floridian | |Ozzie T. Floridian | ||
|Ozzlo Ozzelo | |Ozzlo Ozzelo | ||
|03:42 | |03:42 | ||
|- | |- | ||
|โช ''' | |โช '''The Save-Ums!''' | ||
|[[File: | |[[File:The Save-Ums! (64bit).wav]] | ||
|Cover | |Cover | ||
|'' | |''The Save-Ums!'' | ||
| | |Will Anderson | ||
| | |Will Anderson | ||
| | |00:46 | ||
|- | |- | ||
|โช '''Everlong''' | |โช '''Everlong''' | ||
| Line 309: | Line 315: | ||
|Avril Lavigne | |Avril Lavigne | ||
|04:03 | |04:03 | ||
|- | |- | ||
|} | |} | ||
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{{Quote|<big>'''Absolute Cinema'''</big>|Martin Scorsese}} | {{Quote|<big>'''Absolute Cinema'''</big>|Martin Scorsese}} | ||
{{Quote| | {{Quote|Super Jangle 64 is an absolute masterpiece, and if you disagree then your existence is worthless.|Ozzie T. Floridian}} | ||
{{Quote| | {{Quote|Super Jangle 64 is the '''greatest''' video game ever made and a beautiful love letter to the art of storytelling. It challenges you on an emotional level with it's most soulcrushing moments, while also delivering amazing expansions to almost every piece of media involved. It's got laugh-out-loud humor, a gripping story that's both heartbreaking, funny, weird, mythological, thought-provoking, heartwarming, and many other adjectives to describe a great story. Overall, this game gets an [highest number in the entire Omniverse]/10. By the time you finish this absolutely massive game with hundreds, if not thousands of hours of content, you'll giggle and cry like a baby, smile seeing all your favourite characters together, and have so much fun that you'll never want to lay your eyes off your screen for the next 70 years.|[[File:Influxator.gif|link=]]}} | ||
==<big>Gallery and Screenshots</big>== | ==<big>Gallery and Screenshots</big>== | ||
<gallery mode="nolines" widths="399" heights="300"> | <gallery mode="nolines" widths="399" heights="300"> | ||
| Line 338: | Line 336: | ||
</gallery> | </gallery> | ||
==<big>Trivia</big>==ย ย | ==<big>Trivia</big>==ย ย | ||
*The game is rated Utter Oblivion+ by the ESRB | |||
*When the game releases for digital download on consoles, all of the consoles' servers will crash. | *When the game releases for digital download on consoles, all of the consoles' servers will crash. | ||
*Although officially | *Although officially Super Jangle 64, the game is known colloquially by various titles from fans such as ''Super Jangle 64: Fall of the Millennium King'' , ''Pooh's Adventures of the Omniverse'': ''what will you do at the end of the world? are you busy? will you save us? may i see you, once again?'', ''We Lost: The End of Pooh's Adventures'', ''Pooh's Adventures: The End of Omniversangelion'', ''The Great Crossover Divide โ'', ''The Great Crossover Divide 2: Electric Boogaloo Uncut'', etc. ย | ||
**Despite the name ''Super Jangle 64'', it is neither a Nintendo 64 game nor is it remotely like ''Super Mario 64'' lmao. | **Despite the name ''Super Jangle 64'', it is neither a Nintendo 64 game nor is it remotely like ''Super Mario 64'' lmao. | ||
**Yideenia108 though this game was too ambitious and ๐ฏ๐ป๐ฎ๐ช๐ด๐ (what did he expect) so he deemed it as a joke game, even though it's the true finale that we all know and love to the entire ''Great Crossover Divide'' franchise.[[File:Superjangle64.webp|thumb|right|alt=This is what it looks like if you unlock the secret code.|176x176px|This is what it looks like if you unlock the secret code.]] | **Yideenia108 though this game was too ambitious and ๐ฏ๐ป๐ฎ๐ช๐ด๐ (what did he expect) so he deemed it as a joke game, even though it's the true finale that we all know and love to the entire ''Great Crossover Divide'' franchise.[[File:Superjangle64.webp|thumb|right|alt=This is what it looks like if you unlock the secret code.|176x176px|This is what it looks like if you unlock the secret code.]] | ||
*If you type in "FUCK OFF BIN LADEN" in the code settings, you will unlock a sexy logo for the homescreen that showcases the original name that | *If you type in "FUCK OFF BIN LADEN" in the code settings, you will unlock a sexy logo for the homescreen that showcases the original name that Super Jangle 64 was known as during development in 1999. | ||
*Due to the game having so much content, the game is set to be shipped in a box with a total of ten (or twelve) discs. Players will have the option to download the content from all the discs to their computers/consoles the very first time they boot up the game, or they can simply insert one disc at a time to play a specific emanation. The game's size is scheduled to be a total whopping 999,999,999,999,999 quettabytes. Due to the exaggerated and ridiculous size, downloading it through wifi is fucking impossible which made Sony very fucking pissed because they want all games to be digital only. Sony was so fucking pissed that they hired Joss Whedon to make their own massive game and release it digitally for only 62ยข The game was a massive flop and was nowhere near 0.0000000000000000000000000001% of the greatness that | *Due to the game having so much content, the game is set to be shipped in a box with a total of ten (or twelve) discs. Players will have the option to download the content from all the discs to their computers/consoles the very first time they boot up the game, or they can simply insert one disc at a time to play a specific emanation. The game's size is scheduled to be a total whopping 999,999,999,999,999 quettabytes. Due to the exaggerated and ridiculous size, downloading it through wifi is fucking impossible which made Sony very fucking pissed because they want all games to be digital only. Sony was so fucking pissed that they hired Joss Whedon to make their own massive game and release it digitally for only 62ยข The game was a massive flop and was nowhere near 0.0000000000000000000000000001% of the greatness that Super Jangle 64 will turn out to be. | ||
*It was believed during the late 2000s that an estimated 999,999,999,999,999,999,999 morbillion copies were sold the first week after release despite the game never cumming out and still being in development to this day. | *It was believed during the late 2000s that an estimated 999,999,999,999,999,999,999 morbillion copies were sold the first week after release despite the game never cumming out and still being in development to this day. | ||
*The game is estimated to take an average of 613,200 hours (<small>approx.</small> 70 years) to beat normally. 8,760,000 hours (an entire millennium) if including the side quests; and if you wanna see literally everything the game has to offer, that'll take a whopping [https://googology.fandom.com/wiki/Utter_Oblivion <span>{{color|black|<u>Utter Oblivion</u>}}</span>] hours (idfk) to complete. | *The game is estimated to take an average of 613,200 hours (<small>approx.</small> 70 years) to beat normally. 8,760,000 hours (an entire millennium) if including the side quests; and if you wanna see literally everything the game has to offer, that'll take a whopping [https://googology.fandom.com/wiki/Utter_Oblivion <span>{{color|black|<u>Utter Oblivion</u>}}</span>] hours (idfk) to complete. | ||
*Yoko Ono has stated that the game is obviously based on and acts as a "revival" to the cancelled Nintendo 64 game ''Earthbound 64'' (yeah, no shit Sherlock.) | *Yoko Ono has stated that the game is obviously based on and acts as a "revival" to the cancelled Nintendo 64 game ''Earthbound 64'' (yeah, no shit Sherlock.) | ||
*There is a random scene in the game where a giant spaceship explosion occurs and Estriper, Crash, and Enrique say "holy rolie polie olie" in unison while the explosion happens in slow-motion. | *There is a random scene in the game where a giant spaceship explosion occurs and Estriper, Crash, and Enrique say "holy rolie polie olie" in unison while the explosion happens in slow-motion. | ||
*Winston Churchill and Kaiser Wilhelm II have hot steamy gay sex in | *Winston Churchill and Kaiser Wilhelm II have hot steamy gay sex in the background of one route. It's literally never elaborated on or brought up again. | ||
* Jangle was so terminally online that he once called everything beyond his P.C. screen the "outernet." Respectively, the game calls the outside world "the outernet" as well. | * Jangle was so terminally online that he once called everything beyond his P.C. screen the "outernet." Respectively, the game calls the outside world "the outernet" as well. | ||
* 51 gigabytes, which was a new record at the time, but was not impossible to store on consumer disks. | * 51 gigabytes, which was a new record at the time, but was not impossible to store on consumer disks. | ||
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Jangle finds the actual Snow Miser in an outhouse not too far from the shed, bound and gagged by Hank. The player has either the option to free him or end his suffering. Freeing him will make you lose 9000000000000 points so the game heavily insists you end him. | Jangle finds the actual Snow Miser in an outhouse not too far from the shed, bound and gagged by Hank. The player has either the option to free him or end his suffering. Freeing him will make you lose 9000000000000 points so the game heavily insists you end him. | ||
[[Category: | [[Category:Beyond all categories]] | ||