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Super Jangle 64: Difference between revisions
Super Jangle 64
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Since ''Super Jangle 64'' is the longest story and narrative ever written, it will be completely impossible to actually explain and write the entire story on this page, or on any website ever. The game is so massive and long, that no one can even provide a list of the amount of chapters or acts in the game since the ''Super Jangle 64'' contains over an utter oblivion amount of chapters (the exact number is so fucking massive that no form of technology ever created can even write the entire number down so instead, this wiki just uses fancy sounding shit like "utter oblivion" to get the point across.) The best way to actually layout the plot and structure of this game in the most comprehensible manner possible for mere mortals like you all is to divide and categorize the game's plot into specific sections known as "Nodes." Nodes basically act like ultra-mega-hyper-etc. chapters/acts/sagas within the game itself. Each Node is around 999999999999999999999999999999999999999999999999999999<sup>999999</sup> chapters long. Since the game is currently in development and will not be fully released until far future, many aspects regarding the game's structure, plot, and detail about the Nodes is always suspected to change. | Since ''Super Jangle 64'' is the longest story and narrative ever written, it will be completely impossible to actually explain and write the entire story on this page, or on any website ever. The game is so massive and long, that no one can even provide a list of the amount of chapters or acts in the game since the ''Super Jangle 64'' contains over an [[Utter Oblivion|utter oblivion]] amount of chapters (the exact number is so fucking massive that no form of technology ever created can even write the entire number down so instead, this wiki just uses fancy sounding shit like "utter oblivion" to get the point across.) The best way to actually layout the plot and structure of this game in the most comprehensible manner possible for mere mortals like you all is to divide and categorize the game's plot into specific sections known as "Nodes." Nodes basically act like ultra-mega-hyper-etc. chapters/acts/sagas within the game itself. Each Node is around 999999999999999999999999999999999999999999999999999999<sup>999999</sup> chapters long. Since the game is currently in development and will not be fully released until far future, many aspects regarding the game's structure, plot, and detail about the Nodes is always suspected to change. | ||
So far, ''Super Jangle 64'' contains three confirmed Nodes but the developers are thinking that it may be fully seven in total to match both ''Mother 3''<nowiki/>'s, ''Homestuck'''s and ''Deltarune''<nowiki/>'s chapter amount (although Mother 3 has officially eight chapters, chapter six is fully none-playable and extremely fucking quick so it doesn't count. Same could be said about Act 7 of Homestuck since it's just a single video and some 3 otuer pages.) Furthermore, since the game also acts as a huge parody and homage to ''Mother 3'' and ''Deltarune'', the chapter amount is also thematically significant to ''Super Jangle 64''<nowiki/>'s overarching story. Specifically with ''Mother 3''<nowiki/>'s inspirations, the story of ''Super Jangle 64'' is ultimately based around ''Mother 3''<nowiki/>'s structure. For example, in ''Mother 3'', chapters one through three are all about multiple perspectives and act as the first part of the entire game with it being about an ensemble cast of characters throughout the setting with their own personal journeys. Ultimately, the setting of the Nowhere Islands is the true "main character" of ''Mother 3''<nowiki/>'s chapters one to three as it's all about how the setting changes throughout the three chapters and how each character copes and handles with such changes. This is the exact same thing that happens in ''Super Jangle 64'', with Nodes 1 - 3 being about the Omniverse itself and how all fictional characters cope and handle with all the crazy shit that happens from the beginning of the game to the end of Node 3. Afterwards, just like how chapter four of ''Mother 3'' finally introduces Lucas as the main character and it focuses on a more singular perspective, the same goes with ''Super Jangle 64''. In Node 4, 75% of all fictional characters are fucking dead at that point and it all leads to Jangle to end what all the other fictional characters beforehand started since Node 1. Basically, only Node 1 - 3 are true crossovers with over 999,999,999,999,999,999,999,999,999,999,999+ playable characters, while every Node afterwards focuses mostly on original characters with like only some playable characters. | So far, ''Super Jangle 64'' contains three confirmed Nodes but the developers are thinking that it may be fully seven in total to match both ''Mother 3''<nowiki/>'s, ''Homestuck'''s and ''Deltarune''<nowiki/>'s chapter amount (although Mother 3 has officially eight chapters, chapter six is fully none-playable and extremely fucking quick so it doesn't count. Same could be said about Act 7 of Homestuck since it's just a single video and some 3 otuer pages.) Furthermore, since the game also acts as a huge parody and homage to ''Mother 3'' and ''Deltarune'', the chapter amount is also thematically significant to ''Super Jangle 64''<nowiki/>'s overarching story. Specifically with ''Mother 3''<nowiki/>'s inspirations, the story of ''Super Jangle 64'' is ultimately based around ''Mother 3''<nowiki/>'s structure. For example, in ''Mother 3'', chapters one through three are all about multiple perspectives and act as the first part of the entire game with it being about an ensemble cast of characters throughout the setting with their own personal journeys. Ultimately, the setting of the Nowhere Islands is the true "main character" of ''Mother 3''<nowiki/>'s chapters one to three as it's all about how the setting changes throughout the three chapters and how each character copes and handles with such changes. This is the exact same thing that happens in ''Super Jangle 64'', with Nodes 1 - 3 being about the Omniverse itself and how all fictional characters cope and handle with all the crazy shit that happens from the beginning of the game to the end of Node 3. Afterwards, just like how chapter four of ''Mother 3'' finally introduces Lucas as the main character and it focuses on a more singular perspective, the same goes with ''Super Jangle 64''. In Node 4, 75% of all fictional characters are fucking dead at that point and it all leads to Jangle to end what all the other fictional characters beforehand started since Node 1. Basically, only Node 1 - 3 are true crossovers with over 999,999,999,999,999,999,999,999,999,999,999+ playable characters, while every Node afterwards focuses mostly on original characters with like only some playable characters. | ||
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File:Images1788559103213-xk22i40gxjl.jpg|A conversation with [[|{{color|magenta|<u>⠀</u>}}]]. | File:Images1788559103213-xk22i40gxjl.jpg|A conversation with [[|{{color|magenta|<u>⠀</u>}}]]. | ||
File:84sAzYlHSGS.jpg|A mysterious boss fight. | File:84sAzYlHSGS.jpg|A mysterious boss fight. | ||
File:8jl4ikd33orf1.jpg|An ominous cutscene of the Millennium King: Cecil Turtle, standing in the dark and stormy night as he views the vile and horrific | File:8jl4ikd33orf1.jpg|An ominous cutscene of the Millennium King: Cecil Turtle, standing in the dark and stormy night as he views the vile and horrific genocide he just committed. | ||
</gallery> | </gallery> | ||
===<big>Reception and Legacy</big>=== | ===<big>Reception and Legacy</big>=== | ||
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{{Quote|Super Jangle 64 is the '''greatest''' video game ever made and a beautiful love letter to the art of storytelling. It challenges you on an emotional level with it's most soulcrushing moments, while also delivering amazing expansions to almost every piece of media involved. It's got laugh-out-loud humor, a gripping story that's both heartbreaking, funny, weird, mythological, thought-provoking, heartwarming, and many other adjectives to describe a great story. Overall, this game gets an [highest number in the entire Omniverse]/10. By the time you finish this absolutely massive game with hundreds, if not thousands of hours of content, you'll giggle and cry like a baby, smile seeing all your favourite characters together, and have so much fun that you'll never want to lay your eyes off your screen for the next 70 years.|[[File:Influxator.gif|link=]]}} | {{Quote|Super Jangle 64 is the '''greatest''' video game ever made and a beautiful love letter to the art of storytelling. It challenges you on an emotional level with it's most soulcrushing moments, while also delivering amazing expansions to almost every piece of media involved. It's got laugh-out-loud humor, a gripping story that's both heartbreaking, funny, weird, mythological, thought-provoking, heartwarming, and many other adjectives to describe a great story. Overall, this game gets an [highest number in the entire Omniverse]/10. By the time you finish this absolutely massive game with hundreds, if not thousands of hours of content, you'll giggle and cry like a baby, smile seeing all your favourite characters together, and have so much fun that you'll never want to lay your eyes off your screen for the next 70 years.|[[File:Influxator.gif|link=]]}} | ||
===<big>Trivia</big>=== | ===<big>Trivia</big>=== | ||
* The game is rated Utter Oblivion+ by the ESRB | * The game is rated Utter Oblivion+ by the ESRB. | ||
* In this game, Omnisim <small>A.K.A.</small> God from ''Archono Database'' is voiced by Eddie Murphy. | |||
* Despite dying in 1993, [[wikipedia:Vincent_Price|Vincent Price]] somehow recorded every single on of his lines for [[Cecil Turtle]]. They were able to get this by ████ ██ ███ ████ ██ ███ ████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███████ ██ ███ ████ ██ ███. | |||
* When the game releases for digital download on consoles, all of the consoles' servers will crash. | * When the game releases for digital download on consoles, all of the consoles' servers will crash. | ||
*Although officially Super Jangle 64, the game is known colloquially by various titles from fans such as ''Super Jangle 64: Fall of the Millennium King'' , ''Pooh's Adventures of the Omniverse'': ''what will you do at the end of the world? are you busy? will you save us? may i see you, once again?'', ''We Lost: The End of Pooh's Adventures'', ''Pooh's Adventures: The End of Omniversangelion'', ''Legends of the Multi-Universe: Into the Greater Omniverse'', ''Legends of the Multi-Universe: Beyond the CisVerse, The Great Crossover Divide ∞'', ''The Great Crossover Divide 2: Electric Boogaloo Uncut'', etc. | *Although officially Super Jangle 64, the game is known colloquially by various titles from fans such as ''Zack Snyder's CrösS;OVEr'', ''Super Jangle 64: Fall of the Millennium King'' , ''Pooh's Adventures of the Omniverse'': ''what will you do at the end of the world? are you busy? will you save us? may i see you, once again?'', ''We Lost: The End of Pooh's Adventures'', ''Pooh's Adventures: The End of Omniversangelion'', ''Legends of the Multi-Universe: Into the Greater Omniverse'', ''Legends of the Multi-Universe: Across the Greater Omniverse'', ''Legends of the Multi-Universe: Beyond the CisVerse, The Great Crossover Divide ∞'', ''The Great Crossover Divide 2: Electric Boogaloo Uncut'', etc. | ||
**Despite the name ''Super Jangle 64'', it is neither a Nintendo 64 game nor is it remotely like ''Super Mario 64'' lmao. | **Despite the name ''Super Jangle 64'', it is neither a Nintendo 64 game nor is it remotely like ''Super Mario 64'' lmao. | ||
** Yideenia108 though this game was too ambitious and 𝓯𝓻𝓮𝓪𝓴𝔂 (what did he expect) so he deemed it as a joke game, even though it's the true finale that we all know and love to the entire ''Great Crossover Divide'' franchise. | ** Yideenia108 though this game was too ambitious and 𝓯𝓻𝓮𝓪𝓴𝔂 (what did he expect) so he deemed it as a joke game, even though it's the true finale that we all know and love to the entire ''Great Crossover Divide'' franchise. | ||
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[[File:Superjangle64.webp|thumb|right|alt=This is what it looks like if you unlock the secret code.|176x176px|This is what it looks like if you unlock the secret code.]] | [[File:Superjangle64.webp|thumb|right|alt=This is what it looks like if you unlock the secret code.|176x176px|This is what it looks like if you unlock the secret code.]] | ||
*If you type in "FUCK OFF BIN LADEN" in the code settings, you will unlock a sexy logo for the homescreen that showcases the original name that Super Jangle 64 was known as during development in 1999. | *If you type in "FUCK OFF BIN LADEN" in the code settings, you will unlock a sexy logo for the homescreen that showcases the original name that Super Jangle 64 was known as during development in 1999. | ||
*Due to the game having so much content, the game is set to be shipped in a box with a total of ten (or twelve) discs. Players will have the option to download the content from all the discs to their computers/consoles the very first time they boot up the game, or they can simply insert one disc at a time to play a specific emanation. The game's size is scheduled to be a total whopping 999,999,999,999,999 quettabytes. Due to the exaggerated and ridiculous size, downloading it through wifi is fucking impossible which made Sony very fucking pissed because they want all games to be digital only. Sony was so fucking pissed that they hired | *Due to the game having so much content, the game is set to be shipped in a box with a total of ten (or twelve) discs. Players will have the option to download the content from all the discs to their computers/consoles the very first time they boot up the game, or they can simply insert one disc at a time to play a specific emanation. The game's size is scheduled to be a total whopping 999,999,999,999,999 quettabytes. Due to the exaggerated and ridiculous size, downloading it through wifi is fucking impossible which made Sony very fucking pissed because they want all games to be digital only. Sony was so fucking pissed that they hired Jeffery Weinsteinburger Jr. to make their own massive game and release it digitally for only 62¢. The game was a massive flop and was nowhere near a googolplexth of the greatness that Super Jangle 64 will turn out to be. | ||
*It was believed during the late 2000s that an estimated 999,999,999,999,999,999,999 morbillion copies were sold the first week after release despite the game never cumming out and still being in development to this day. | *It was believed during the late 2000s that an estimated 999,999,999,999,999,999,999 morbillion copies were sold the first week after release despite the game never cumming out and still being in development to this day. | ||
*The game is estimated to take an average of 613,200 hours (<small>approx.</small> 70 years) to beat normally. 8,760,000 hours (an entire millennium) if including the side quests; and if you wanna see literally everything the game has to offer, that'll take a whopping [https://googology.fandom.com/wiki/Utter_Oblivion <span>{{color|black|<u>Utter Oblivion</u>}}</span>] hours (idfk) to complete. | *The game is estimated to take an average of 613,200 hours (<small>approx.</small> 70 years) to beat normally. 8,760,000 hours (an entire millennium) if including the side quests; and if you wanna see literally everything the game has to offer, that'll take a whopping [https://googology.fandom.com/wiki/Utter_Oblivion <span>{{color|black|<u>Utter Oblivion</u>}}</span>] hours (idfk) to complete. | ||
Revision as of 14:36, 25 October 2026


