Super Weekend Mode
Super Weekend Mode is an arcade-style video game released in 2018 for Steam, Nintendo Switch and the PS4. The latter two are more polished than the PC version.
It only had a flash of interest by people who really give a shit about getting PS4 Platinum awards.
Story[edit | edit source]
The story is next to nonexistent. All I gather is that this clown ass looking dood stole the princess' pet bird in a cum jar, ran to the Super Weekend Mansion. And now the girl has to go through a trial of foes, stop the joker and save the bird from unspeakable evil.
Gameplay[edit | edit source]
The game lets you have two panels, with two sides each for where you wish to toggle the panel using the shoulder buttons on the controller.
The goal in each level is to collect the hearts, shoot at the boss and avoid the hazards, and not letting the hearts hitting the floor, or else the stage closes in. Do this until the boss' health runs out, which you can do by shooting at them or by collecting hearts
The hazards in the game are skulls and dust bunnies. If you touch a skull, you die, and you must dodge them. The bunnies are the same, however you must rid them by switching sides and hitting them by the rear, miss them and the fate will be the same as the hearts.
You have 3 lives, lose them all and you'll die.
The game is a gauntlet of 9 rooms, each with its own pattern of challenges. The foes there usually have two forms except at room 8, but we'll get there.
Completing each boss room may give you two to three goodies of varying quality, depending on what costume you chose before the start of the game. Oh yeah costumes. There's like 5 costumes there:
- Classic (it's just normal mode)
- Princess (it just guarantees in giving you a heart after beating a stage)
- Tank (guarantees you in getting a barrier. Which is worse than the heart upgrades, you don't even get hearts by chance anymore. So pretty shit)
- Runner (even more useless than the tank. And even detrimental. You only get speed power ups. Really only used as a hard mode lite.)
- Gunner (you'll start off with stronger bullets, the gains will always be the same: 1-UP, ammo upgrade and something worthless i forgot rn. My personal recommendation. By the way when you die, you lose the ammo upgrade.)
- Risky (hard mode. You'll only have one life)
By the way, if you lose a life whilst your paddle was transitioning, you should better tap it again or two, the game will suspend it between the center of the two gaps.
The Levels[edit | edit source]
Level 1: Rose Queen: Easy as shit and impossible to die from her unintentionally.
Level 2: The Rabbit Alien: Still easy, rabbits and blue hearts will appear. The blue hearts will always switch to the opposite side within the left or right side. Her second eldtrich form will send out a lot more rabbits.
Level 3: The Dragon: The last boss i would consider easy. He'll be the first to send out skulls and yellow hearts at you. (Yellow hearts always move to the opposite side onto the other panel's spaces.
Level 4: The Mermaid: Only red hearts here but she'll always sends out 2 lines of skulls for every heart. Her 2nd form doubles this. Making it almost impossible to shoot without dying beforehand or from having the field closed in enough.
Level 5: Scrapped FNAF Character: One of the more easier characters to face, since there are no other skulls and few dust bunnies, and serves as a harder Level 2.
Level 6: The Cyclopian Samurai: The one I find I either lose almost all my hearts to, or lose no hearts from at all. His first form is ironically harder than his second form. His first form has a sequence of only dust bunnies, you must paddle in succession. The hardest thing about it is the ending of the sequence, where you have 2 dust bunnies in the same row in neighboring succession, and since getting your paddle hit one in the face is too risky, as hitting it that way means loosing a life, you most likely end up having to exploit the closing doors giving you break from the obstacles and allowing you to shoot at him. The second form is more manageable, but he brings out the skulls and the unpredictable purple hearts.
Level 7: Frog Monk: Simple, but you have to concentrate at all times. He fires a flurry of green hearts at a fast pace, never giving you a breather. In his second form, he brings out the skulls too.
Level 8: A Rush of Scrapped Guys: It is one long level of 5 guys, each to a corresponding colour heart. They fire a mixture of coloured hearts and skulls. All are pretty easy. Except the purple guy. It has the following: A giant yellow cake, A green gamera looking midget, a red daruma doll with limbs, a blue girl with super gloves, and a purple guy with similar attire to the former. This one doesn't exist in the itch.io version.
Level 9: The Joker Himself: This guy is like motherfucking Christopher Robin in Winnie the Pooh Home Run Derby. He'll throw every single pattern at you from past opponents at breakneck speed. Not only that but he has 999x health, at the 500 mark, he goes into his second form where he looks like a Kirby final boss character. Less vaguely, a grim reaper with wings, a scythe and all. By that point, you have to exploit the cool down a miss gives you, but teeter so that you won't get crushed, even then you can still very well die to the skulls and the bunnies.
Conclusion[edit | edit source]
I the writer, have still yet to complete this goddamn 20 minute game, and I've been playing it every now and then for more than 7 fucking years! Either I am really shit at games like these, or I have been super unlucky with it. I 200%ed Crash Bash, I've beaten Fire Emblem Awakening on Lunatic Mode, how tf have I been stumped by this game. Prove me that I am not the only one who is challenged by this game.